# Catch Combo

## Catch Combo System in Cobblemon

We use a custom **Catch Combo** system designed to reward players who consistently catch the same species of Pokémon. The higher your combo, the better your chances at rare perks like Shiny Pokémon, Perfect IVs, Hidden Abilities, and faster spawns.

A **Catch Combo** is the number of times you consecutively catch the same Pokémon species without catching anything else. The more you chain, the greater the rewards.

### How it works

Each time you successfully catch the same Pokémon species:

* Your **combo counter** increases by 1.
* You unlock progressively better **bonuses** at specific thresholds.
* **Breaking** the combo (catching a different Pokémon or running away) **resets** the combo counter to 0.

### Benefits of Catch Combo

<table><thead><tr><th width="122.3333740234375">Combo Range</th><th width="113.7777099609375">Perfect IVs</th><th width="155.5555419921875">Shiny Boost</th><th width="161.3333740234375">Extra Spawn</th><th>Hidden Ability</th></tr></thead><tbody><tr><td>0–100</td><td>0–1</td><td>0–16  /8196</td><td>0%-50%</td><td>0%–2.5%</td></tr><tr><td>101–200</td><td>1–2</td><td>16–33  /8196</td><td>50%-100%</td><td>2.5%–5%</td></tr><tr><td>201–300</td><td>2</td><td>33–48  /8196</td><td>100%</td><td>5%–7.25%</td></tr><tr><td>301–400</td><td>2–3</td><td>48–64  /8196</td><td>100%</td><td>7.25%–10%</td></tr><tr><td>401–500</td><td>3–4</td><td>64–80  /8196</td><td>100%</td><td>10%–12.25%</td></tr><tr><td>501–600</td><td>4</td><td>80–98  /8196</td><td>100%</td><td>12.25%–15%</td></tr><tr><td>601–700</td><td>4–5</td><td>98–115  /8196</td><td>100%</td><td>15%–17.5%</td></tr><tr><td>701–800</td><td>5</td><td>115–131  /8196</td><td>100%</td><td>17.5%–20%</td></tr><tr><td>801–900</td><td>5</td><td>131–148  /8196</td><td>100%</td><td>20%–22.5%</td></tr><tr><td>901–999</td><td>5</td><td>148–162  /8196</td><td>100%</td><td>22.5%–24.75%</td></tr></tbody></table>

*Notes:*

* **Perfect IVs** gradually improve as your combo increases.
* **Shiny Chance** is boosted up to a maximum bonus of **+162** by the time you reach 999 combo.
* **Extra Spawn Chance** becomes **1.0** (maximum) as early as combo 200.
* **Hidden Ability Chance** grows slowly but can reach up to **24.75%** at max combo.

### Important Rules

* Catching a **shiny breaks** the combo, even if its the combo Pokémon
* Legendaries, Mythical and UB Pokémons break the combo if they are not the current combo pokémon. This doesn't mean you can't chain those.
* Catching **different forms** does not count as a different combo. Forms are treated the same.
* Combos are **specific per species** (e.g., chaining Pikachu won't help for Charmander).
